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Compositing ShadersContents: 1. IntroYou can create pieces of shading language code that will be seamlessly integrated with our engine internal shaders. This allows you to create a myriad of effects using the OpenGL Shading Language (GLSL). Contrary to the traditional approach (using ComposedShader node, see shader component support), our system allows you to define effects easily, without the need to replicate existing functionality (like lighting and texturing operations), and your effects automatically cooperate with each other and with standard rendering features. 2. ExamplesThe examples are available inside our VRML/X3D demo models. Download them, and look inside the subdirectory compositing_shaders there. Also the water subdirectory contains water implementation using our effects. You can open the example models with any of our engine tools, like view3dscene. 3. Documentation
Finally, if you're interested in more information, send me a mail. And be sure to investigate the examples mentioned above! |