Castle Game Engine
← Users Developers →
 
Intro
 
News
 
view3dscene
 
The Castle
 
All Programs
 
Forum
 
Donate
 
Engine
 
VRML/X3D
 
Blender
 

Event utilities component

This component defines nodes for simple event processing. In simple cases, they may be used instead of the more flexible (but also more complicated, and less portable across VRML/X3D browsers) Scripting component.

See also X3D specification of Event utilities component.

For demos and tests of these nodes, see the event_utilities subdirectory inside our VRML/X3D demo models.

A nice reference sheet for the X3D event utility nodes is available here, thanks to Don Brutzman!

We support all nodes from this component: BooleanFilter, BooleanToggle, BooleanTrigger, IntegerTrigger, TimeTrigger, BooleanSequencer, IntegerSequencer. You may also want to look at related Toggler node extension.